Faelock
Platform:
Windows PC
Engine:
Unity 3D
Language:
C# and Visual Scripting
Team Size:
14
Camera:
3D Isometric
Genre:
RPG
Completion:
2025
Duration:
8 months
As Producer for Faelock, a student-developed mystery narrative game, I managed project coordination, scheduling, and team organization across multiple development phases. Below is a list of my responsibilities and duties throughout my tenure on Faelock.
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Managed project coordination, scheduling, and team organization for Faelock, a student-developed mystery narrative game
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Oversaw cross-functional collaboration between designers, programmers, artists, and voice actors to ensure alignment with milestone goals and creative vision
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Led weekly stand-ups and milestone reviews to track progress and address blockers
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Utilized Linear to manage task distribution, timelines, and scope adjustments
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Facilitated communication across disciplines, including coordination with drama students for voice acting integration
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Maintained comprehensive project documentation, including sprint summaries and playtest feedback reports
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Helped drive key features such as the dialogue system, evidence board, save/load functionality, and dice-based skill checks
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Organized playtesting logistics, collected qualitative data, and translated player feedback into actionable design revisions
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Prioritized scope management, team morale, and iteration speed to deliver a polished vertical slice








