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Faelock

Platform:

Windows PC

Engine:

Unity 3D

Language: 

C# and Visual Scripting

Team Size:

14

Camera:

3D Isometric

Genre:

RPG

Completion:

2025

Duration:

8 months

As Producer for Faelock, a student-developed mystery narrative game, I managed project coordination, scheduling, and team organization across multiple development phases. Below is a list of my responsibilities and duties throughout my tenure on Faelock.

  • Managed project coordination, scheduling, and team organization for Faelock, a student-developed mystery narrative game

  • Oversaw cross-functional collaboration between designers, programmers, artists, and voice actors to ensure alignment with milestone goals and creative vision

  • Led weekly stand-ups and milestone reviews to track progress and address blockers

  • Utilized Linear to manage task distribution, timelines, and scope adjustments

  • Facilitated communication across disciplines, including coordination with drama students for voice acting integration

  • Maintained comprehensive project documentation, including sprint summaries and playtest feedback reports

  • Helped drive key features such as the dialogue system, evidence board, save/load functionality, and dice-based skill checks

  • Organized playtesting logistics, collected qualitative data, and translated player feedback into actionable design revisions

  • Prioritized scope management, team morale, and iteration speed to deliver a polished vertical slice

Production Artifacts

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